i figured it out
I don't know whats happening here... I thought I followed the tutorial? guess it wasn't right.
open = false
door = script.Parent.Parent.Base
local tweenservice = game:GetService("TweenService")
local info = TweenInfo.new(1,Enum.EasingStyle.Quint,Enum.EasingDirection.Out,0,false,0)
local doorOpen = {CFrame = door.CFrame + door.CFrame.LookVector*12}
local doorClose = {CFrame = door.CFrame}
local open = tweenservice:Create(door,info,doorOpen)
local close= tweenservice:Create(door,info,doorClose)
script.Parent.ClickDetector.MouseClick:Connect(function()
if open == false then
open:Play()
wait(2.5)
open = true
else
close:Play()
wait(2.5)
open = false
end
end)
its supposed to move a small hatch and it just doesn't move. any help?? :\
the error I got was : "Error TweenService:Create property named "CFrame' cannot be tweened due to type mismatch (property is a 'CoordinateFrame' , but given type is 'Vector3'"

2 comments
Are there any errors you get?
sorry for not being active, but the error I got was : "Error TweenService:Create property named "CFrame' cannot be tweened due to type mismatch (property is a 'CoordinateFrame' , but given type is 'Vector3'"