DoubleW = false
UserInputService.InputBegan:Connect(function(Input, Touched)
if not Touched then
if Input.KeyCode == Enum.KeyCode.W and Enabled == true and Player.Backpack.Attributes.Armed.Value == true then
local ray = Ray.new(HRP.CFrame.p, (HRP.CFrame * CFrame.new(0, -4, 0).p - HRP.CFrame.p).unit * 3)
local ignore = {workspace.Map}
local hit, position, normal = workspace:FindPartOnRayWithWhitelist(ray, ignore)
if DoubleW == false then
DoubleW = true
spawn(function()
wait(0.2)
DoubleW = false
end)
elseif DoubleW == true and hit then
local Smoke = Assets.Particles.Smoke2:Clone()
Smoke.Parent = Character.LeftFoot
Anims.DashFoward:Play()
local BodyVelocity = Instance.new("BodyVelocity", HRP)
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.Velocity = HRP.CFrame.lookVector * 50
game.Debris:AddItem(BodyVelocity, 0.2)
Enabled = false
spawn(function()
wait(0.1)
Smoke.Enbabled = false
wait(0.1)
game.Debris:AddItem(Smoke, 1)
Anims.DashFoward:Stop()
wait(0.6)
Enabled = true
end)
end
end
end
end)
DoubleS = false
UserInputService.InputBegan:Connect(function(Input, Touched)
if not Touched then
if Input.KeyCode == Enum.KeyCode.S and Enabled == true and Player.Backpack.Attributes.Armed.Value == true then
local ray = Ray.new(HRP.CFrame.p, (HRP.CFrame * CFrame.new(0, -4, 0).p - HRP.CFrame.p).unit * 3)
local ignore = {workspace.Map}
local hit, position, normal = workspace:FindPartOnRayWithWhitelist(ray, ignore)
if DoubleS == false and hit then
spawn(function()
wait(0.2)
DoubleS = false
end)
elseif DoubleS == true and hit then
local Smoke2 = Assets.Particles.Smoke2:Clone()
Smoke2.Parent = Character.LeftFoot
Anims.DashBackward:Play()
local BodyVelocity = Instance.new("BodyVelocity", HRP)
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.Velocity = HRP.CFrame.lookVector * - 50
game.Debris:AddItem(BodyVelocity, 0.2)
Enabled = false
spawn(function()
wait(0.1)
Smoke2.Enabled = false
wait(0.1)
game.Debris:AddItem(Smoke2, 1)
Anims.DashBackward:Stop()
wait(0.6)
Enabled = true
end)
end
end
end
end)
DoubleA = false
UserInputService.InputBegan:Connect(function(Input, Touched)
if not Touched then
if Input.KeyCode == Enum.KeyCode.A and Enabled == true and Player.Backpack.Attributes.Armed.Value == true then
local ray = Ray.new(HRP.CFrame.p, (HRP.CFrame * CFrame.new(0, -4, 0).p - HRP.CFrame.p).unit * 3)
local ignore = {workspace.Map}
local hit, position, normal = workspace:FindPartOnRayWithWhitelist(ray, ignore)
if DoubleA == false and hit then
spawn(function()
wait(0.2)
DoubleA = false
end)
DoubleA = true
elseif DoubleA == true and hit then
local Smoke2 = Assets.Particles.Smoke2:Clone()
Smoke2.Parent = Character.LeftFoot
Anims.Dash1:Play()
local BodyVelocity = Instance.new("BodyVelocity", HRP)
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.Velocity = (HRP.CFrame * CFrame.Angles(0, math.rad(90), 0)).lookVector * 50
game.Debris:AddItem(BodyVelocity, 0.2)
Enabled = false
spawn(function()
wait(0.1)
Smoke2.Enabled = false
wait(0.1)
game.Debris:AddItem(Smoke2, 1)
Anims.Dash1:Stop()
wait(0.6)
Enabled = true
end)
end
end
end
end)
DoubleD = false
UserInputService.InputBegan:Connect(function(Input, Touched)
if not Touched then
if Input.KeyCode == Enum.KeyCode.D and Enabled == true and Player.Backpack.Attributes.Armed.Value == true then
local ray = Ray.new(HRP.CFrame.p, (HRP.CFrame * CFrame.new(0, -4, 0).p - HRP.CFrame.p).unit * 3)
local ignore = {workspace.Map}
local hit, position, normal = workspace:FindPartOnRayWithWhitelist(ray, ignore)
if DoubleD == false and hit then
spawn(function()
wait(0.2)
DoubleD = false
end)
elseif DoubleD == true and hit then
local Smoke2 = Assets.Particles.Smoke2:Clone()
Smoke2.Parent = Character.RightFoot
Anims.Dash2:Play()
local BodyVelocity = Instance.new("BodyVelocity", HRP)
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.Velocity = (HRP.CFrame * CFrame.Angles(0, math.rad(-90), 0)).lookVector * 50
game.Debris:AddItem(BodyVelocity, 0.2)
Enabled = false
spawn(function()
wait(0.1)
Smoke2.Enabled = false
wait(0.1)
game.Debris:AddItem(Smoke2, 1)
Anims.Dash2:Stop()
wait(0.6)
Enabled = true
end)
end
end
end
end)
COMMUNITY QUESTION
I made a dash scripting, for some odd reason it doesn't work, anyone know what I'm doing wrong?
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6 comments
Is there an error? It's a lot of code for someone to blindly go through it
wow thats a long code
I just used the find on page command and can't find where you set BodyVelocity.Parent, not sure whether this is your problem but I have forgoten to set a BodyVelocity's parent before
It is just an idea but it would explain why your script does not work and provides no errors
I dont know if this would help, but i think it would be best to put the code in different scripts, so its more managable.
Legit I've tried everything, and it's just not working. I don't know what I'm doing wrong for it not to work.