Both of these scripts didn't do what I wanted
for i,v in pairs(game.Players:GetChildren) do
for ai,va in pairs(v.Character:GetChildren() do
if va:IsA("BasePart") or va:IsA("MeshPart")
va.Transparency = 1
end
end
end
local Camera = game.Workspace.CurrentCamera
Player.Character.Parent = Camera
Any other ways I could "temporarily" make players invisible to each other and so they could only see their own character?
Thanks!

4 comments
Your question appears to be a request. The answer is yes this can be done. You are on the wrong site for requests.
Try making a script yourself then if it doesn't work u can then ask why so we can help u
Hey man, I'm not trying to offend you, but before you upload a question, you should do basic research and learn the scripting fundalmentals. What you are trying to accomplish reqiores client/server interaction, which revolves around a remote event. I also suggest posting YOUR code, and giving an effort. For future refremce. you should also indent & add other whitespaces
^