My current script: (that fires the part)
local spellPart = game.ReplicatedStorage.Spells.Ignis.IgnisSpell:Clone()
spellPart.Parent = game.Workspace
spellPart.CFrame = tip.CFrame
local bv = Instance.new("BodyVelocity")
bv.Parent = spellPart
bv.velocity = ((mousehit - spellPart.Position).unit) * 150
(More code above that, but those arent essential to this.)
I have inside the "spellPart" a particle emitter, which is basically telling me that it's not rotating properly. The particle emitter is back emitting, so if it were to be firing straight, the emitter would be a trail, but its inconsistent. Sometimes its a trail, sometimes it's not, basically, the part isn't rotating.
How would I go about changing the orientation/rotation to the straight direction the part is traveling?

1 comment
Thanks a lot for your help!