I've tried using altitude, Enum.HumanoidStateType, e.t.c. I've given up. I don't know how to make a script that damages a player from a certain height!
COMMUNITY QUESTION
How Do I Make A 'Death From Certain Height' Script?
1 answer
Well, just check when the BodyHeightScale changed, and if it's higher than you want, it kills. Something like this:
-- this have to be on a serverscript tho, so do it in the onserverevent where you change height
player.Character.Humanoid.BodyHeightScale.Changed:Connect(function()
if player.Character.Humanoid.BodyHeightScale.Value >= 2 then -- determine a value here
player.Character.Humanoid.Health = 0
end
end)
Something like this, hope i helped.
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3 comments
im going to try it
hmm... probably would have worked... if i was doing a player height cap. i meant altitude by height not player height
Can you explain me what do you use for making player bigger?