The math.random() function has 2 values that the chosen number is between, m and n (as the wiki says).
Example: I have a script that gets a random value for the transparency of some part, that can be between 0 and 1. I can make
math.random(0, 1) -- can return me 2 values (0 or 1)
or
math.random(0, 100) / 100 -- can return me 101 values (like 0.06 or 0.84)
Ignoring the division by 100, does the number of options to randomly choose affect a script performance? Will the computer have to calculate a hundred times more?
(it may sound insignificant, but if I do it in a constant loop, for example, can I feel the difference?)

2 comments
Hum... 0.0000095 seconds? That is much less that a rendering frame, so I think it won't be a problem heheh. Thanks for the answer.
Also, I made a test using 100000 instead of 100 (yeah, it took a lot of time) and the difference was only 0.0002, so I'm convinced.