I know how to change it using Humanoid:ChangeState() but it won't do anything for me in a server script

game.Workspace.Part.Touched:Connect(function(touch)
	Humanoid = touch.Parent:FindFirstChildWhichIsA('Humanoid')
	if Humanoid then
	
		Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
			--The next few lines is just to disable other statesofhumanoid
			Humanoid:SetStateEnabled('Running',false)
			Humanoid:SetStateEnabled('RunningNoPhysics',false)
			Humanoid:SetStateEnabled('Climbing',false)
			Humanoid:SetStateEnabled('GettingUp',false)
			Humanoid:SetStateEnabled('Jumping',false)
			
			print('asd')
	end
end)



This isn't working you can try it out with your self using a server script in workspace and putting a part named part

is there any way I can get it to work with server scripts?

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get a server script fireClient()