So, I want to make like a District System with Region3 and when you are going into a specific area, a GUI should pop up. It works, but, it keeps appearing after 5 seconds on the screen, which I don't want to. It's a local script. Anyone knows how to fix it? I've tried to do it with debounce too, but it didn't work.
local DistrictsWorkspace = game.Workspace:WaitForChild("Districts")
local Found = false
debounce = false
while wait(1) do
for i, v in pairs(DistrictsWorkspace:GetChildren()) do
Found = false
local region = Region3.new(v.Position - (v.Size/2), v.Position + (v.Size/2))
local parts = game.Workspace:FindPartsInRegion3WithWhiteList(region, game.Players.LocalPlayer.Character:GetDescendants())
for _, part in pairs(parts) do
if part:FindFirstAncestor(game.Players.LocalPlayer.Name) then
print("Player was found!")
Found = true
break
else
Found = false
print("Player wasn't found!")
end
end
if Found == true then
if game.Players.LocalPlayer.PlayerGui.Districts[v.Name].Enabled == true then
game.Players.LocalPlayer.PlayerGui.Districts[v.Name].MainFrame.Visible = true
wait(5)
game.Players.LocalPlayer.PlayerGui.Districts[v.Name].MainFrame.Visible = false
break
end
else
game.Players.LocalPlayer.PlayerGui.Districts[v.Name].MainFrame.Visible = false
end
end
end
