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How do i make a killstreak script?

can someone please make me a killstreak script plz plz plz???!!! THX!!!

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This is not a request site.

2 answers

✓ Accepted answer

Please do not use this as a request site.

i am feeling a little generous today so here you go. Just take out the points part if it doesnt apply to you.

--Made by DSP
print("LinkedLeaderboard script version 5.00 loaded")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
		local stats = player:findFirstChild("leaderstats") 
           if stats ~= nil then -- do short dance to try and find the killer
	       local streak=stats:findFirstChild("streak")
		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end


function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild("creator")

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("KOs")
			local streak=stats:findFirstChild("streak")
			if killer ~= player then
				kills.Value = kills.Value + 1
            if killer~=player then
	         streak.Value=streak.Value+1
               end
			end
		end
	end
end

function Send_DB_Event_Died(victim, killer)
	-- killer may be nil
	local killername = "no one"
	if killer ~= nil then killername = killer.Name end
	print("DIED EVENT: ", victim.Name, " KILLED by ", killername)

	if shared["deaths"] ~= nil then 
		shared["deaths"](victim, killer)
		print("SENT DB DEATH EVENT")
	end
end

function Send_DB_Event_Kill(killer, victim)
	print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name)
	if shared["kills"] ~= nil then 
		shared["kills"](killer, victim)
		print("SENT DB KILL EVENT")
	end
end



function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("WOs")
		deaths.Value = deaths.Value + 1
          local streak=stats:findFirstChild("streak")
            streak.Value=0
		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)


		Send_DB_Event_Died(player, killer)
		handleKillCount(humanoid, player)
	end
end


-----------------------------------------------


function onPlayerEntered(newPlayer)
	newPlayer:WaitForDataReady()

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local kills = Instance.new("IntValue")
	kills.Name = "KOs"
	kills.Value = 0

	local deaths = Instance.new("IntValue")
	deaths.Name = "WOs"
	deaths.Value = 0

	local points=Instance.new("IntValue")
	points.Name="Points"
	points.Value =game:GetService("PointsService"):GetGamePointBalance(newPlayer.userId)
	  streak=Instance.new("IntValue") 
     streak.Value=0 
     streak.Name="streak" 
     streak.Parent=stats
	kills.Parent = stats
	deaths.Parent = stats
    points.Parent=stats
  

		-- Ewwww, theres a bug on my screen and if I squish it it'll get all over my screen q_q
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end

	local humanoid = newPlayer.Character.Humanoid

	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

	stats.Parent = newPlayer

end

game.Players.ChildAdded:connect(onPlayerEntered)


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