local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 60

local reward = 10

while true do
	
	Status.Value = "Waiting for enough players..."
	
	repeat wait(1) until game.Players.NumPlayers >= 2
	
	Status.Value = "Intermission"
	
	wait(10)
	
	local plrs = {}
	
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player)
		end	
	end
	
	wait(2)
	
	local AvailableMaps = MapsFolder:GetChildren()

	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
	
	Status.Value = ChosenMap.Name.."Chosen"
	
	local ClonedMap = ChosenMap:Clone()
	ClonedMap.Parent = workspace
	

	
	local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
	
	if not SpawnPoints then
		print("SpawnPoints not found!")
	end
	
	local AvailableSpawnPoints = SpawnPoints:GetChildren()
	
	
	for i,player in pairs(plrs) do 
		if player then
			character = player.Character
			
			if character then
				
				character:FindFirstChild("HumanoidRootPart").Cframe = AvailableSpawnPoints[1]
				table.remove(AvailableSpawnPoints,1)
				
				
				local Sword = ServerStorage.Sword:Clone()
				Sword.Parent = player.Backpack
				
				local GameTag = Instance.new("BoolValue")
				GameTag.Name = "GameTag"
				GameTag.Parent = player.Character
				
			else
				
				if not player then
					table.remove(plrs,i)
				end
			end
		end
	end
	
	Status.Value = "Get ready to rumble!!!"
	
	wait(5)
	
	for i = GameLength,0,-1 do
		
		for x, player in pairs(plrs) do
			if player then
				
				character = player.Character
				
				if not character then
					
				else
					if character:FindFirstChild("GameTag") then
						print(player.Name.."is still in the game!!")
					else
						
						table.remove(plrs,x)	
						print(player.Name.."Has been removed")
					end	
				end
			else
				table.remove(plrs,x)
				print(player.Name.."Has been removed")	
				
			end
		end
		
		Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left!!"
		
		if #plrs == 1 then
			Status.Value = "The winner is"..plrs[1].Name
			plrs[1].leaderstats.Shrimps.Value =  plrs[1].leaderstats.Shrimps.Value + reward
			break
		elseif #plrs == 0 then
			Status.Value = "oof, nobody won!"
			break
		elseif i == 0 then
			Status.Value = "Times up!"
			break	
			
		end
		
		wait(1)
	end
	
	print("end of game")

	for i, player in pairs(game.Players:GetPlayers()) do
		character = player.Character
		
		if not character then
			
		else
			if character:FindFirstChild("GameTag") then
				character.GameTag:Destroy()
			end	
			
			if player.Backpack:FindFirstChild("Sword") then
				player.Backpack.Sword:Destroy()
			end		
				if character:FindFirstChild("Sword") then
				character.Sword:Destroy()
			end
		end
		
		player:LoadCharacter()
		
		Status.Value = "Game Over!"
		
		wait(5)
		
	end
	
	ClonedMap:Destroy()
end

I'm trying to make a game where you spawn in a map with a sword and battle it out to be the last one standing, but when I test it, I can't seem to get past the intermission part

4 comments

0

sad

0

could you possible make your question a little less vague

0

^ I agree

0

Are there any errors? Or at least give us a line of code that doesn't seem to work?