local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 60
local reward = 10
while true do
Status.Value = "Waiting for enough players..."
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.."Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i,player in pairs(plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").Cframe = AvailableSpawnPoints[1]
table.remove(AvailableSpawnPoints,1)
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to rumble!!!"
wait(5)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
print(player.Name.."is still in the game!!")
else
table.remove(plrs,x)
print(player.Name.."Has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.."Has been removed")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left!!"
if #plrs == 1 then
Status.Value = "The winner is"..plrs[1].Name
plrs[1].leaderstats.Shrimps.Value = plrs[1].leaderstats.Shrimps.Value + reward
break
elseif #plrs == 0 then
Status.Value = "oof, nobody won!"
break
elseif i == 0 then
Status.Value = "Times up!"
break
end
wait(1)
end
print("end of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
Status.Value = "Game Over!"
wait(5)
end
ClonedMap:Destroy()
end
I'm trying to make a game where you spawn in a map with a sword and battle it out to be the last one standing, but when I test it, I can't seem to get past the intermission part

4 comments
sad
could you possible make your question a little less vague
^ I agree
Are there any errors? Or at least give us a line of code that doesn't seem to work?