So if your ROBLOX character falls over, he'll eventually be stood upright, especially if the person controlling the character hits space bar. I'm making a space game, and I wanna get rid of that, so you can float freely around.
So how do I do this?
So if your ROBLOX character falls over, he'll eventually be stood upright, especially if the person controlling the character hits space bar. I'm making a space game, and I wanna get rid of that, so you can float freely around.
So how do I do this?
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
apply a new force that overrides the previous body object?
So I might be able to insert BodyGyros into the character, and set their force to 0, to stop it?
No, you would have to specifically counteract it. Body Objects just add together. Besides, the effect isn't actually a BodyGyro and behaves differently.