So if your ROBLOX character falls over, he'll eventually be stood upright, especially if the person controlling the character hits space bar. I'm making a space game, and I wanna get rid of that, so you can float freely around.

So how do I do this?

3 comments

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apply a new force that overrides the previous body object?

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So I might be able to insert BodyGyros into the character, and set their force to 0, to stop it?

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No, you would have to specifically counteract it. Body Objects just add together. Besides, the effect isn't actually a BodyGyro and behaves differently.