Hello! I have a GUI where a player can click "READY" or "NOT READY" and if they click READY it will fire an event called Ready in Replicated Storage.
I am receiving the error "Ready is not a valid member of Player" error on my CLIENT side, When I need it to communicate to the SERVER (With no errors of course). Please help!
Local Script inside TextButton: (StarterGui)
button = script.Parent
player = game.Players.LocalPlayer
button.MouseButton1Click:connect(function()
if button.Text == "Not ready" then
button.Text = "Ready"
game.ReplicatedStorage.Ready:FireServer()
elseif button.Text == "Ready" then
button.Text = "Not ready"
player.Ready.Value = false
end
end)
Script inside "ServerScriptStorage"
game.ReplicatedStorage.Ready.OnServerEvent:Connect(function(player)
game.Players[player.Name].Ready.Value = true
end)
I have tried everything! PLEASE HELP I just need the server to know the player is "Ready" So it can continue. THANK YOU

1 comment
This is the best answer I have received so far! I do not know a lot about boolean values though.. any suggestions there? THANKS!