So Im making a round based survival game with terrain and Im trying to find a way to weld all parts that are touching to each other on command and so far i have made this script
local function weldBetween(a, b)
--Make a new Weld and Parent it to a.
local weld = Instance.new("ManualWeld", a)
--Get the CFrame of b relative to a.
weld.C0 = a.CFrame:inverse() * b.CFrame
--Set the Part0 and Part1 properties respectively
weld.Part0 = a
weld.Part1 = b
--Return the reference to the weld so that you can change it later.
return weld
end
for _,part in pairs(game.Workspace:GetDescendants()) do
if part:IsA("Part") then ---- or part:IsA("MeshPart")
for _,touching in pairs(part:GetTouchingParts()) do
--weld(part,touching)
local weldOne = weldBetween(part, touching)
end
end
end
this should work but for whatever reason, it does nothing and doesn't bring up any errors, I have searched for a way to do this for countless hours. any help is appreciated!

1 comment
Please use the lua code block so we can understand this. When asking the question, there is a blue symbol that has the word "lua" on it. Put this code in between it and we might be able to read it easier.