Is using a loop such as

local Character ; while not Player.Character or not Player.Character.Parent do wait() end ; Character = Player.Character ;

better than using a characteradded event?

3 comments

0

CharacterAdded simply passes a Character argument. Waiting for the Character to spawn in is literally the same thing as CharacterAdded because the loop stops at the same time that CharacterAdded would fire.

0

I know it is the same thing, but I was told that the code above is safter than the event.

0

A repeat loop is the most common option to wait until the character exists.