I noticed something a little peculiar about Ray.new() and I was wondering if anyone knew why.
I wanted to create a ray cast from one cube to another cube, so I simply inputted the Origin and Direction like this:
local rayCast = Ray.new(Cube.Position, targetCube.Position)
I thought it would be like a CFrame.new(Position, LookAt) type deal, but I found that the ray cast was firing at an angle instead of directly in the direction of the target.
I checked out the API and found this bit of code and applied it to my own ray cast
local rayCast = Ray.new(Cube.Position, (targetCube.Position - Cube.Position).Unit * 300)
Why does this directly target the cube, as opposed to my first attempt where it shot out at an angle?
Thanks.

3 comments
Oh, and for reference, the cubes are just directly across from each other. I don't think that requires any type of visual representation.
Unit vectors always have a magnitude of 1, so it's just going into the direction specified 300 studs
Hey thanks, could you elaborate or send some kinda of resource where I could learn a bit more about Unit Vectors? I honestly didn't know that and still have a bit of confusion about it.