I am configuring a Stamina Gui. Sprinting, Field of view, and moving stamina bar works. But, when I die, sprinting doesn't work. Every other else work, but the sprinting stop working. I need help.
local camera = game.Workspace.CurrentCamera
local TweeningService = game:GetService("TweenService")
local UIS = game:GetService('UserInputService')
local Bar = script.parent:WaitForChild('STMBackground'):WaitForChild('Bar')
local player = game.Players.LocalPlayer
local NormalWalkSpeed = 16
local NewWalkSpeed = 50
local power = 10
local sprinting = false
repeat wait() until game.Players.LocalPlayer.Character
local character = player.Character
-- sprinting
local FOVChanges = {
FieldOfView = 90
}
local TweenInformation = TweenInfo.new(
1, --tween length
Enum.EasingStyle.Quint, --easing Style
Enum.EasingDirection.Out, --easing Direction
0, --repitition time
false, --reverse?
0 --delay
)
local tween = TweeningService:Create(camera,TweenInformation,FOVChanges)
-- walking
local FOVChanges2 = {
FieldOfView = 70
}
local TweenInformation2 = TweenInfo.new(
1, --tween length
Enum.EasingStyle.Quint, --easing Style
Enum.EasingDirection.Out, --easing Direction
0, --repitition time
false, --reverse?
0 --delay
)
local tween2 = TweeningService:Create(camera,TweenInformation2,FOVChanges2)
UIS.InputBegan:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
character.Humanoid.WalkSpeed = NewWalkSpeed
sprinting = true
while power > 0 and sprinting do
power = power - .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
--Bar.BackgroundColor3 = Bar.BackgroundColor3:lerp(Color3.fromRGB(255, 42, 42), 0.001)
tween:Play()
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
end
end
end
end)
UIS.InputEnded:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
character.Humanoid.WalkSpeed = NormalWalkSpeed
sprinting = false
while power < 10 and not sprinting do
power = power + .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
--Bar.BackgroundColor3 = Bar.BackgroundColor3:lerp(Color3.fromRGB(255, 166, 11), 0.001)
tween2:Play()
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
end
end
end
end)
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:connect(function()
game.Workspace.Camera.FieldOfView=70
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=16
end)

3 comments
Quick question, is this script under StarterGui or StarterPlayerScripts / StarterCharacterScripts?
its on StarterGui
Put in under StarterCharacterScripts @Asher0606, a new character is made each time a player respawns but your script doesn't have the reference to it. It only works for the first character since it defines character and plr.Character only once