I am making a friends list for players to join their friends because my game, Project Auction Reborn, involves a multiplayer aspect but uses a different start place, upon entering the game there is a list of online friends, clicking join on one of them fires an event to the server with the parameters: player and user Id of the friend. The server is then supposed to forward the player to his/her friend. Upon activating this i receive no error but nothing happens. please help!
https://gyazo.com/aed392fcb32a258bf054ff398e0ce2f4
Below is the server code
function tele (player, userId)
local TeleportService = game:GetService("TeleportService")
local success, errorMessage, placeId, jobId = pcall(function()
return TeleportService:GetPlayerPlaceInstanceAsync(userId)
end)
if success then
-- Teleport player
TeleportService:TeleportToPlaceInstance(placeId, jobId, player)
end
end
game.ReplicatedStorage.TeleportFriend.OnServerEvent:Connect(tele)
