Hello, I'm currently making a door, based off a old script of when you interact, it rotates (to a 0, -90, 0 position).
for i = 0, 1, SPEED do for _, door in next, Door:GetChildren() do originalDoorCFrame[door] = originalDoorCFrame[door] == nil and door.CFrame or originalDoorCFrame[door] if door:IsA("BasePart") then door.CFrame = originalDoorCFrame[door]:Lerp(originalDoorCFrame[door] + originalDoorCFrame[door].LookVector * (DISTANCE*factor), i) end end wait() end
Any help is appreciated!

1 comment
Is the door a model or a part?