how would i make this local script at line 10 check after the tool damage instead of going down one 25 no matter what tool i use?

local money = game.Players.LocalPlayer:WaitForChild("leaderstats").Money
local ore = game.Workspace.ores.ironore.ironore1
debounce = false
script.Parent.MouseButton1Click:Connect(function()
	if not debounce then
		debounce = true
		local animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation)
        animation:Play()
		script.Parent.BackgroundColor3 = Color3.new(252, 0, 0)
	ore.Health.Value = ore.Health.Value - 25
	wait(0.75)
	animation:Stop()
	wait(0.25)
	script.Parent.BackgroundColor3 = Color3.new(0, 0, 255)
	debounce = false
	if ore.Health.Value <= 0 then
		ore:Clone().Parent = script.Parent.Parent.Parent.Parent.Backpack
	game.ReplicatedStorage:WaitForChild("ore_handler"):FireServer(money,ore)
	script.Parent.Parent:Destroy()
		if game.Players.LocalPlayer.PlayerGui:FindFirstChild("ScreenGui") then
		game.Players.LocalPlayer.PlayerGui.SceenGui:FindFirstChild("mine button"):Destroy()
		end
		animation:Stop()
	end
	end
end)

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btw this is a local script