The script I use to make the model turn around slowly detaches the parts. They are anchored and perfectly aligned with each other. workspace.earth.PrimaryPart = script.Parent.yeet while true do script.Parent:SetPrimaryPartCFrame(script.Parent.yeet.CFrame * CFrame.fromEulerAnglesXYZ(-.0025,.0025,.0025)) wait() end
COMMUNITY QUESTION
Why are the parts of my model detaching when spinning?
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lol
Because they're not properly welded or they're not welded at all?