I'm trying to create a script where all players apart from the user who casted it, freeze at the same time. However, at the moment; The script freezes people individually, then after they unfreeze, moves onto the next person and then the next etc. But I want everyone to freeze at the same time otherwise the color correction doesn't match up..
Any ideas?
My code:
game.ReplicatedStorage.Freeze.OnServerEvent:Connect(function(player)
local TweenService = game:GetService("TweenService")
local part = game.Lighting.ColorCorrection
local Info = TweenInfo.new(
10,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
true,
0)
local Goals ={
Saturation = -1}
local tween = TweenService:Create(part,Info,Goals)
tween:Play()
for _, child in ipairs(game.Players:GetChildren()) do
if child.Name ~= player.Name then
local Them = child.Character
wait()
for _, NotThem in ipairs(Them:GetChildren()) do
wait()
if NotThem.ClassName == "Part" or NotThem.ClassName == "MeshPart" then
NotThem.Anchored = true
end
end
wait(20)
for _, NotThem in ipairs(Them:GetChildren()) do
wait()
if NotThem.ClassName == "Part" or NotThem.ClassName == "MeshPart" then
NotThem.Anchored = false
game.Lighting.ColorCorrection.Saturation = 0
end
end
end
end
end)
Thank you.
