i asked a question a little while ago, i got an answer that worked but i didn't get a chance to expand on it, basically i got neon lights (Parts with neon texture) with point lights inside them. i was wondering how i could rearrange this script so the colour of the light matches the brick colour every time it changes. (If that makes any sense)
script:
math.randomseed(tick())
PartsToTurnColor = game.Workspace.CULUR:GetChildren()want to change color here
Colors = {BrickColor.new("Royal purple"),BrickColor.new("Steel blue"),BrickColor.new("Pastel blue-green"),BrickColor.new("Hot pink"),BrickColor.new("Bright bluish green")}
while wait(130) do
color = Colors[math.random(1,#Colors)]
for _,v in pairs(PartsToTurnColor) do
v.BrickColor = color
end
end

4 comments
I think the asker should use color3 value instead. Because it will be more convenient. :-D
maybe the asker likes the preset colors
i used brickcolor instead of color3 because it kept turning the parts different colours
thanks dude ^^^^