I am still learning to become a better roblox UI builder, and I have tried doing this before but normally it wouldn’t function and I have to use while true do to make it work, so I am wondering how you would do this in a better way?
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How would you make a variable so when a button is clicked again it does a function?
1 answer
✓ Accepted answer
If i get this right, i would do it in the following way:
Local Script in a TextButton (does not need to be in text button.)
local button = script.Parent -- TextButton
local timesclicked = 0 -- the var name says much.
function click() -- creating and naming a function
if timesclicked == 0 then
timesclicked = timesclicked + 1 -- add 1
elseif timesclicked == 1 then
print("Hello Worldy!") -- script here
timesclicked = 0 --reset
end
end
button.MouseButton1Down:Connect(click)
Representation: Here
And you can do the same for parts!
Server Script on a part:
local Detector = script.Parent:WaitForChild("ClickDetector")
local timesclicked = 0 -- the var name says much.
function click() -- creating and naming a function
if timesclicked == 0 then
timesclicked = timesclicked + 1 -- add 1
elseif timesclicked == 1 then
print("Hello Worldy!") -- script here
timesclicked = 0 --reset
end
end
script.Parent.ClickDetector.MouseClick:Connect(click)
Representation: Here
Remember that whatever happens in a local script is only client side, you will need Remotes to do anything with a part in workspace for example, anything supposed for other players to see unless you are modifying player's parts (not adding).
Edit: For switching variable value:
Local Script in a TextButton (does not need to be in text button.)
local button = script.Parent -- TextButton
local Variable = false
function click() -- creating and naming a function
if Variable == false then
variable = true
else
varialbe = false
end
end
button.MouseButton1Down:Connect(click)
Representation: Here
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2 comments
Would doing variables work like: if click == true then click = false?
@Microsoft_Net I edited my awnser take a look