Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How do I give out swords after purchasing a dev product?

I've tried multiple ways to get a sword after I buy a dev product but non of them work!!! Can someone make a script for me? Thx!!!

1 answer

✓ Accepted answer

When you want to prompt the purchase of a developer product, run this (replacing the player with path to the player and productid with the ID of the product.)

game:GetService("MarketplaceService"):PromptProductPurchase(player, productId)

Then put this in a script to actually give out the swords.

local devId = 0 --Put the dev product ID here
local sword = game:GetService("ServerStorage"):FindFirstChild("Sword") --Put the path to the sword here

game:GetService("MarketplaceService").ProcessReceipt = function(receiptInfo)
	for i,v in ipairs (game.Players:GetChildren()) do
		if v.userId == receiptInfo.PlayerId then --If the player matches the player in the receipt
			if receiptInfo.ProductId == devId then --If it's the correct developer product
				if pcall(function()
				sword:Clone().Parent = v.StarterGear
				sword:Clone().Parent = v.Backpack
				end) then return Enum.ProductPurchaseDecision.PurchaseGranted end --Tells the marketplace service that purchase went smoothly.
			end
		end
	end
end

4 comments

0

What do u mean "put the path to the sword here"

0

Well, if the sword is located in the Lighting, the path would be game.Lighting.Sword. If the sword were located in the server storage, it would be game.ServerStorage.Sword.

0

I know that but how will I add it to the script? Plus I want to make the sword an illumina

0

Set the value of the sword variable to the sword. Simple as that. If you don't understand, I recommend visiting the wiki to learn about object hierarchy.

This discussion is preserved as it was. New answers, comments, and votes are closed.