Hello, I'm making a turn-based game that should be compatible for controllers. I've ended up running into a small issue.
Although "ControlModule" works perfectly for keyboards, it doesn't really work well for controllers, as the player can still input using the control stick, which is the complete opposite of what I want. Furthermore, I tried making every KeyCode sink via ContextActionService. It works flawlessly with my keyboard, but again, my gamepad still prevails.
So, my question stands here. How do I disable player input for controllers and keyboards?

3 comments
What type of input are you trying to disable?
Movement (aka joystick). I'm not going to set WalkSpeed to 0, since some attacks will require walking.