I am making a minigame thing where where players are spawned, there's multiple places they can hide, while a ball rolls down a hill and if the player is hit they die. How to I make sure the ball is created over and over? Here's my attempt (im awful at scripting):
ball = game.Workspace.Ball
wait(3)
Instance.new("Ball")
ball.Position = Vector3.new( x, y, z)
ball.Anchored = false

2 comments
kms
I'm sorry dude, there is not much to work with here. Please try to read some scripting tutorials first.