In Roblox’s developer site, they always put a tag like ReadOnly, etc... The only tag I’m not understanding on what it means is NotReplicated... What does it really mean?
Here’s my guess: When a localscript changes a property with NotReplicated on it, it won’t be copied/made on the server making it so it won’t change for other clients as well, but DistrubutedGameTime seems to not do this, and have a separate time for Client and Server

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NotReplicated means that it can't be replicated over the server/client boundary. That means that you can't transfer it using RemoteEvents or RemoteFunctions.