Please note: FilteringEnabled is set to true in my game.
I am trying to make it so that when a player clicks on a button in the game, it clones a GUI named "InterviewPanel" from storage, and places the clone in the player who clicked the button's PlayerGui.
There are a few things that I am a bit stumped on though:
Is this kind of interaction considered from the server to the client?
Remote Objects are indeed needed in this case in order for it all to work properly with
FilteringEnabledset totrue, right?Where is the optimal place to store the "InterviewPanel" GUI prior to being cloned?
