I'd like to know more or less how would I be able to store a player's humanoid when they join in my game into a variable or array.
COMMUNITY QUESTION
How would I store every single player's Humanoid that joins my game?
1 answer
`` game.Players.PlayerAdded:Connect(function(plr) local hum = plr.Character:WaitForChild("Humanoid") hum:Clone(game.ReplicatedStorage) hum.Name = hum.Parent.Name end)
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2 comments
Connect a table to a playeradded function.
use characteradded and characterremoving inside playeradded function. Since this is not a request site, you will need to come up with your own script, and post it here if it does not work.