script.Parent.Changed:Connect(function()
	if script.Parent.SteerFloat == 1 then
		script.Parent.Parent.FL.Orientation = Vector3.new(0,-45,0)
		script.Parent.Parent.FR.Orientation = Vector3.new(0,-45,0)
	elseif script.Parent.SteerFloat == -1 then
		script.Parent.Parent.FR.Orientation = Vector3.new(0,45,0)
		script.Parent.Parent.FL.Orientation = Vector3.new(0,45,0)
	end
end)

I have a script that is parented to a VehicleSeat, which is parented to a Model with FR and FL being parts. I can't seem to make them rotate, why?

6 comments

1

Use CFrame instead. It's a better option.

0

But how would I do it then?

0

@Dalamix no Orientation is better lul

1

CFrame is a more powerful tool, anyone saying orientation is better does not know how CFrame works. All you have to do is use CFrame.angles.

0

It doesn't matter.