script.Parent.Changed:Connect(function()
if script.Parent.SteerFloat == 1 then
script.Parent.Parent.FL.Orientation = Vector3.new(0,-45,0)
script.Parent.Parent.FR.Orientation = Vector3.new(0,-45,0)
elseif script.Parent.SteerFloat == -1 then
script.Parent.Parent.FR.Orientation = Vector3.new(0,45,0)
script.Parent.Parent.FL.Orientation = Vector3.new(0,45,0)
end
end)
I have a script that is parented to a VehicleSeat, which is parented to a Model with FR and FL being parts. I can't seem to make them rotate, why?

6 comments
Use CFrame instead. It's a better option.
But how would I do it then?
@Dalamix no Orientation is better lul
CFrame is a more powerful tool, anyone saying orientation is better does not know how CFrame works. All you have to do is use CFrame.angles.
I suggest checking this out: https://developer.roblox.com/articles/Understanding-CFrame
It doesn't matter.