So,
i'm making a GUI, like other people do with UDim2 for the best scaling.
Guess what.
UDim2.new is screwed.
This is what my gui should look like https://gyazo.com/b9bb089f6b95d7bd4a9df4ca057675a5
this is what it looks like after i UDim2.new in-game https://gyazo.com/dd39eb5b0f6c36c3eda585384e257d69
this also happens when i DONT UDim2.new
Also, if i test it in studio, it's screwed too!
This is my script
script.Parent.Size = UDim2.new(1,0,1,0)
script.Parent.Position = UDim2.new(0,0,0,0)
wait()
print(script.Parent.Size)
print(script.Parent.Position)
wait()
script.Parent.Button.Size = UDim2.new(0, 229,0, 77)
script.Parent.Button.Position = UDim2.new(0.434, 0,0.633, 0)
wait()
script.Parent.BGMid.Size = UDim2.new(0, 1653,0, 450)
script.Parent.BGMid.Position = UDim2.new(0, 0,0.296, 0)
wait()
script.Parent.BGBot.Size = UDim2.new(0, 165,0, 287)
script.Parent.BGBot.Position = UDim2.new(0, 0,0.736, 0)
wait()
script.Parent.BGTop.Size = UDim2.new(0, 1653,0, 387)
script.Parent.BGTop.Position = UDim2.new(0, 0,-0.082, 0)
wait()
script.Parent.Free.Size = UDim2.new(0, 500,0, 450)
script.Parent.Free.Position = UDim2.new(0.35, 0,0.297, 0)
wait()
script.Parent.OnHold.Size = UDim2.new(0, 500,0, 450)
script.Parent.OnHold.Position = UDim2.new(0.35, 0,0.297, 0)
someone, help me before ikms...
