localscript:
local tool = script.Parent.Parent
local isenabled = false
local plr = game.Players.LocalPlayer
local char = plr.Character
local debounce = false
tool.Activated:Connect(function()
isenabled = true
while true do
wait()
if isenabled == true and not debounce then
debounce = true
local mouse = plr:GetMouse()
local mousepos = mouse.Hit
local mousetarget = mouse.Target
mouse.TargetFilter = mousetarget
print(mouse.TargetFilter)
script.Parent.SendMouse:FireServer(mousepos,mousetarget)
wait(0.5)
debounce = false
end
end
end)
tool.Deactivated:Connect(function()
isenabled = false
end)
regularscript:
script.Parent.SendMouse.OnServerEvent:Connect(function(plr,mousepos,mousetarget)
local copy = game.ServerStorage.Projectiles.MelterShot:Clone()
copy.Parent = game.Workspace
copy:SetPrimaryPartCFrame(CFrame.new(script.Parent.Parent.FirePoint.Position,mousepos.Position))
copy.CoreFolder.Go.Disabled = false
copy.CoreFolder.TeamID.Value = script.Parent.Parent.Parent.InfoFolder.TeamID.Value
end)
these scripts fire projectiles in the direction of the mouse. when the first shot is fired, the targetfiltered part is not ignored, but when the second shot is fired the part IS ignored, it alternates ignoring and not ignoring, why is it doing this and what can I do to have it always ignore?
