I'm making a game that requires two individual players to be selected from the server. I'm having trouble because my script sometimes selects the same player twice! Please help here is my code:
math.randomseed(tick())
local randomPlayer1 = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())]
randomPlayer1.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(9.325, 5.81, 7.645))
--Set Player to not move
wait(0.000001)
randomPlayer1.Character.Humanoid.WalkSpeed = 0
randomPlayer1.Character.Humanoid.JumpPower = 0
wait(0.000001)--Double Safe
randomPlayer1.Character.Humanoid.WalkSpeed = 0
randomPlayer1.Character.Humanoid.JumpPower = 0
--Need to set orientation
randomPlayer1.Character.HumanoidRootPart.Orientation = Vector3.new(0, 0, 0)
serV.Text = "New Player, " .. randomPlayer1.Name .. ". Has been Selected!"
Output1.Text = "Opponent 1: " .. randomPlayer1.Name
wait(3)
serV.Text = "Searching for Opponents!"
wait(3)
math.randomseed(tick())
local randomPlayer2 = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())]
serV.Text = "New Player, " .. randomPlayer2.Name .. ". Has been Selected!"
Output2.Text = "Opponent 2: " .. randomPlayer2.Name
randomPlayer2.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(9.325, 5.81, -6.787))
--Set Player to not move
wait(0.000001)
randomPlayer1.Character.Humanoid.WalkSpeed = 0
randomPlayer1.Character.Humanoid.JumpPower = 0
wait(0.000001) --Double Safety
randomPlayer1.Character.Humanoid.WalkSpeed = 0
randomPlayer1.Character.Humanoid.JumpPower = 0
--Need to set orientation
randomPlayer2.Character.HumanoidRootPart.Orientation = Vector3.new(0, 180, 0)
wait(2)
serV.Text = "Round Beggining!"
