So, I am making a firework. It works however I want to set the time when it's igniting, but it keeps on "ignoring" the "GetMinutesAfterMidnight" script line. The whole script is as follows:
local ReplicatedStorage = game.ReplicatedStorage
local Dominus = ReplicatedStorage:WaitForChild('Dominus2')
local DropperPart = workspace:WaitForChild('DropperPart2')
local lighting = game.Lighting
--// Main
for i = 1,10,1 do
if game.Lighting:GetMinutesAfterMidnight() > 17 * 60 then
print(i)
local NewDominus = Dominus:Clone(i)
wait(0.1)
NewDominus.Parent = DropperPart
NewDominus.CFrame = DropperPart.CFrame
game:GetService('Debris'):AddItem(NewDominus,(2)) -- The '3' is how many secs it will disappear in.
end
wait(5)
for i = 1,10,1 do
print(i)
local NewDominus = Dominus:Clone(i)
wait(0.1)
NewDominus.Parent = DropperPart
NewDominus.CFrame = DropperPart.CFrame
game:GetService('Debris'):AddItem(NewDominus,(2)) -- The '3' is how many secs it will disappear in.
end
end
Thank you for any answers and help!

2 comments
just check the clock time, works aswell
I put the code in a code block.