I tried To instance a particle to my script
Example: ~~~~~~~~~~~~~~~~~ local Player = game:GetService("Players").LocalPlayer local rp = game:GetService("ReplicatedStorage") local Kamui = rp:WaitForChild("Kamui")
Kamui.OnServerEvent:Connect(function(Player,Mouse) local Character = Player.Character
local distance = 10
local partDistance = (Mouse.Position - Character:WaitForChild("HumanoidRootPart").Position).magnitude
if partDistance <= distance then
if Mouse.Parent:FindFirstChild("Humanoid") then
local HumanoidRP = Mouse.Parent:WaitForChild("HumanoidRootPart")
local Humanoid = Mouse.Parent:WaitForChild("Humanoid")
if Humanoid then
local KamuiDimension = workspace:WaitForChild("Kamui Dimension")
local tp1 = KamuiDimension:WaitForChild("tp1")
--//Spawn Eye particles here\\--
-- Code here
wait(2)
HumanoidRP.CFrame = tp1.CFrame * CFrame.new(0,8,0)
end
else
return
end
end
where it says "Spawn Eye particles here" it means as in the particle for the kamui spinning thing i already have that but i dont know how to instance it and make a code for it.
and my other script for incase ~~~~~~~~~~~~~~~~~
local Player = game:GetService("Players").LocalPlayer
local rp = game:GetService("ReplicatedStorage")
local Kamui = rp:WaitForChild("Kamui")
local UserInput = game:GetService("UserInputService")
local Mouse = Player:GetMouse()
local Debounce = false
local coolDown = 5
UserInput.InputBegan:Connect(function(Input,IsTyping)
if IsTyping then
return
elseif Input.KeyCode == Enum.KeyCode.E and Debounce == false then
Debounce = true
Kamui:FireServer(Mouse.Target)
end
end)
Kamui.OnClientEvent:Connect(function()
wait(coolDown)
Debounce = false
end)

5 comments
you forgot :Clone()?
no
everything works good im just adding the kamui circle eye thing but i dont know how to instance that in /;
Is this the whole script? I tested it, and tells me Position is not a valid Member of PlayerMouse. Are you using Mouse.Target?
you probably put them in the wrong spot