local DataStore = game:GetService("DataStoreService"):GetDataStore("Points")
local label = player.PlayerGui.TimeLeft.Frame.TimeLeftLabel
local ready = player.PlayerGui.TimeLeft.Frame.Ready.ReadyToVisit
game.Players.PlayerAdded:connect(function(player)
local user = "user_" .. player.userId
--we want to give 1 point to users each time they visit
DataStore:UpdateAsync(user, function(oldValue)
local points = oldValue or 0 --oldValue might be nil
if ready.Value == true then
points = points + 1
return points
end
end)
end)
game.Players.PlayerAdded:connect(function(player)
local key = "user_" .. player.userId
--we want to give 50 points to users each time they visit
DataStore:UpdateAsync(key, function(oldValue)
local newValue = oldValue or 300 --oldValue might be nil
while true do
if ready.Value == false then
repeat
print("repeat")
newValue = newValue - 1
print(newValue)
label.Text = newValue
wait(1) --60
until newValue == 0
end
wait(5) --60
end
return newValue
end)
end)
Technically this is the guidelines. Could anyone point me in the right direction?

2 comments
Output please?
The output is not needed. What IS needed is what the script is supposed to do.