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COMMUNITY QUESTION

How do I play a walking animation for a custom npc model whenever it's speed is not zero?

I'm using the .Running event for a humanoid, and it doesn't seem to work. Any work around so that the animation only plays when the npc is moving?

EDIT: I apologize, this was an issue with the code itself, I had a never ending while loop on top of the event function for the animation. The issue is resolved.

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