For my FPS i am parenting the player to replicatedstorage on the server when the player joins but what can i do after the player respawns.
here is the code
game.Players.PlayerAdded:Connect(function(plr)
Player.CharacterAdded:connect(function(character)
Player.CharacterAppearanceLoaded:Connect(function(char)
char.Parent = game.ReplicatedStorage
end)
end)
Thank you in advance all help is appreciated

3 comments
Why are you doing that?
Im making an fps too, its so you have a menu.Because when ur in the menu,if you walk and fall off you die and ita a bug. And its easier to just move player instead of setting walkspeed and jumppower.
I know kids are crazy, but this lol?