I need help please this does not work on the GUI it says 4 players but there is 2 and at the end of every match it does not give you Bucks (game money). And it does not teleport the players back when a player has won and it does not say the name on the GUI to show the player won! Please help me!
The script is here...
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 100
local reward = 25
-- Game loop
while true do
Status.Value = "Waiting for enough players..."
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i,player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into plrs table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
-- Teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i,player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local sword = ServerStorage.Sword:Clone()
sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game!")
else
-- They are dead
table.remove(plrs,x)
print(player.Name.."has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.."has been removed!")
end
end
Status.Value = "There are "..i.." seconds reamaining, and "..#plrs.." left"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is"..plrs[1].Name
plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + 50
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Time up!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end

5 comments
Sorry, way too long scripts to read right now.
Is this from the AlvinBlox Sword Game Tutorial?
Edited for code block.
Yes this is from AlinBlox but i have corrected some parts based on feedback from here but still it does not work fully!
Please help!!