Hello. I am trying to have a part spin continuously with motors without having to constantly change the "goal" value. Does anyone have any ideas on how I could do that? I have tried using motors, I have tried motor6D, nothing is working. If anyone could help I would greatly appreciate it.
COMMUNITY QUESTION
How to use motors to make an object continuously spin?
1 answer
Don't question the script, just put it in a part (or union) that you want to spin, the part (or union) must be anchored (obviously), ;)
sphere = script.Parent
a = 0
repeat
sphere.Rotation = Vector3.new( 0, a, 0)
wait(.01)
a = a+3
until pigs == 1
7 comments
0
That would not work to the tiniest bit
0
Pigs is undefined
0
I also need it to be using a motor
0
pigs is undefined that means it will go forever
0
that was a dumb answer
0
no offense
0
Facts
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4 comments
why not use a bodygyro
Idk, I thought rotation would be easier. It also needs to be able to stay unanchored because it will be weilded to a moving object
well then u would need to rotate the weld wouldnt you?
Nope. Thats what constraints are for