Hi ;)

I'll briefly outline the situation.

I have an object "Apple" in which there are a couple of IntValue children - amount, health and so on.

Apple
  Amount
  Health
  Price

When the apple is in the player’s backpack, he can easily change the values using the same cheat engine.

Is there any way to secure these IntValues? If not, how then to do it? I do not ask to write it for me. Just point to the thought. I use these IntValues in many objects, in swords for damage, in clothes for values of armor, price, etc.

Thx for help))

4 comments

0

Not possible.

0

Your security will be using those values with server-scripts. Exploiters can only change things locally with FilteringEnabled. Don't give exploiters a reason to care about the IntValues.

0

^Those, plus maybe adding a check so if a max value is exceeded or whatnot the player is kicked etc

0

tbh, make this server - sided like pidgey said