I am looking for a way to get the character when a player joins pretty much, I have tried doing player.Parent and others but none worked. Any help?
✓ ANSWER ACCEPTED
How would you get the character in game.Players.PlayerAdded:Connect(function(player)?
1 answer
✓ Accepted answer
Run another event inside player added called Character Added:
player.CharacterAdded:Connect(function(Character)
-- Code
end)
The code above will run every time the Character loads after respawning
or you can use the simple
player.Character
to refer to the character
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