I want an animation to play if I have equipped it, can you fix this script?
local Tool = script.Parent
Tool.Equipped:Connect(function(mouse, player)
print("A tool was equipped")
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation)
end)

1 comment
Make sure your animation priority is set to action for it to work. If you set it to another priority, it may take longer for the animation to work. Plus make sure to loop your animation, or freeze it if that is what you are going for with the "Equipped" event.