i'm having a problem with my zombie. i haven't really ever successfully made a zombie before, this is my first time. pretty much what this zombie does is it walks around its spawn point, and when it roams too far away, it walks back to its spawn point. when a player comes near it, it follows the player. the problem im having is that the zombie makes a jerking, or twitching motion which is not in it's animation while walking towards the player. example
script inside of the zombie:
local zombie = script.Parent.Parent
local anim = zombie.Animation
local hum = zombie.Humanoid
local animtrack = hum:LoadAnimation(anim)
local Distance = 30
local target = nil
local anim_Playing = false
wait(3)
function Roam()
animtrack:Play()
hum:MoveTo(zombie.UpperTorso.Position + Vector3.new(math.random(-5,5),0,math.random(-5,5)))
hum.MoveToFinished:Wait(2)
if (zombie.UpperTorso.Position - game.Workspace.Spawn.Position).magnitude > 30 then
local path = game:GetService("PathfindingService"):ComputeRawPathAsync(zombie.UpperTorso.Position, game.Workspace.Spawn.Position + Vector3.new(math.random(-2,2),0,math.random(-2,2)), 200)
local points = path:GetPointCoordinates()
if anim_Playing == false then
animtrack:Play()
anim_Playing = true
end
for p = 1, #points do
hum:MoveTo(points[p])
hum.MoveToFinished:Wait()
end
end
end
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
local plr_Distance = (v.Character.UpperTorso.Position - zombie.UpperTorso.Position).magnitude
if plr_Distance <= Distance then
local plrpath = game:GetService("PathfindingService"):ComputeRawPathAsync(zombie.UpperTorso.Position, v.Character.UpperTorso.Position, Distance)
local plrpoints = plrpath:GetPointCoordinates()
for p = 1, #plrpoints do
wait(.1)
hum:MoveTo(plrpoints[p])
end
if plr_Distance <= 3 then
wait(1)
if plr_Distance <=3 then
v.Character.Humanoid.Health = v.Character.Humanoid.Health - 20
end
end
else
Roam()
end
end
end

2 comments
i have the same with a nps, u can put the scripts off and still he puts his arm up when some one get close. so that means its not in the script but some where else. im gonna changer from npc and look for one in toolbox that dont dose that and add my own script to the new npc. thats the tip i can give u
some npc's like the guest of roblox self have that in them and i dont know where to find it. had every thing checked in the npc but still couldnt find it. so i gues it put some how in them so it will always be there