So i understand the basics of creating air underwater with Terrain:Fillblock and I can use a part to get a general size and position of where i want to fill, but I was thinking of making a large submarine or vehicle that moves around in the water and want an air pocket to move with it that creates a sense of gravity and space. Is this possible for parts or other objects to displace the water voxels via properties or scripting?
COMMUNITY QUESTION
Water based terrain with moving air pockets?
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Yea u just add bodymovers..?
I can do that easily enough. What I am wanting is for gravity to act normally within the space as though the character has entered dry land but the object itself to move through the water using the water gravity. I can make a stationary bubble using Terrain:Fillblock where a character can swim into a pod or cave and suddenly is out of the water, just wanted to see if I could move that space