local DSServ = game:GetService("DataStoreService")
local plrServ = DSServ:GetDataStore("PlrLeaderboard")
game.Players.PlayerAdded:Connect(function(client)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = client
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Parent = leaderstats
end)
game.Players.PlayerRemoving:Connect(function(client)
local userId = client.UserId
if userId == 316061618 then
print("THE OWNER IS HERE!")
client.leaderstats.Cash.Value = client.leaderstats.Cash.Value + 1000
end
local success, errorMessage = pcall(function()
plrServ:SetAsync(client.UserId.."-cash", client.leaderstats.Cash.Value)
end)
if success then
print("Successfully saved data!")
else
print("An error occured attempting to save data")
warn(errorMessage)
end
end)
This may seem like a lot, but I'm just trying to save player data to set up a currency system for a game (the world has API for Studio turned on). I made a mechanic that adds 1000 to my currency whenever I leave the game (it checks for my UserId and adds it if the current player's Id and mine match, meaning it's me). I don't know what the problem is, but it won't save the data. Please let me know what the problem is if you think you know. Thx

1 comment
Maybe you don't load it once you join?