Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How do I "unload" a character?

Okay so I have a working menu, and I disabled character auto loads so that you can click play and it will spawn in your character, but whenever the character dies, I don't know how to "unload" it and make it go back to the title screen. If I use :Destroy() on the character, all of the gui's that I already have will all have errors that say there is no character to localplayer.

1 comment

0

put ur script in a CharacterAdded function

1 answer

Quick Answer

You can use :LoadCharacter

Code to simulate re-spawning

local respawnDelay = 5
 
game.Players.CharacterAutoLoads = false
 
game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		-- find the humanoid, and detect when it dies
		local humanoid = character:FindFirstChild("Humanoid")
		if humanoid then
			humanoid.Died:Connect(function()
				wait(respawnDelay)
				player:LoadCharacter()
			end)
		end
	end)
	player:LoadCharacter() -- load the character for the first time
end)

Explanation

The purpose of the code above is to manually re spawn characters instead of using AutoLoadCharacter. When the humanoid's health reaches 0 (player dies) this code will detect it and load the character after the chosen re spawn delay.

Sources

Dev Hub

2 comments

0

I already know how to load a character, but how do I remove the character

0

You need to use :Destroy() on the server side. Use a remote event when the char dies and have the server script :Destroy() the character.

This discussion is preserved as it was. New answers, comments, and votes are closed.