When a player touches a part, I want other parts to change.
I'm not trying to change the transparency, color, or whether or not the part is anchored, I'm trying to make the parts change completely into for example multiple wedges.
I know one of the first lines of the script is:
game.Workspace.PARTNAME.Touched:Connect(function()

1 comment
Have your parts assigned a particular name that your script will look for and just do a game.Workspace.PARTNAME really. Not sure what exactly you're asking for since your question doesn't elaborate all that much.