local handle = script.Parent.Handle
local debounce = false
script.Parent.Activated:Connect(function()
if not debounce then
debounce = true
local cloned = game.ServerStorage.bomb:Clone()
cloned.Parent = workspace
cloned.CFrame = handle.CFrame*CFrame.new(0, 1, 0)
cloned.Velocity = Vector3.new(0, math.random(50, 100), 0)
wait(5)
debounce = false
end
end)
The above code is supposed to create a clone of a sphere named "bomb" in ServerStorage, set the Parent of the clone to game.Workspace, match its CFrame to the tool's Handle CFrame (plus 1 point up on the y axis). It also gives the clone a velocity of 0 for the x axis, a random number between 50 and 100 for the y axis, and 0 for the z axis. The thing is, it obviously shoots up, and that's it. I want this block to shoot out in the direction that the player holding the tool is looking in. How could I do this?

2 comments
take the front vector of their torso and multiply it
I'll see if I can