Basically I'm trying to make a weapon module, but it's not working when I try to use self, meaning everything breaks because I can't get the exact copy of the weapon. Not much more to say, this is my code, any help will be helpful.
function BasicSword:Equip()
if not self.Owner then print('no owner') return end
local Character = self.Owner.Character
if Character then
print('found owner')
local CurrentSword = self.Part:Clone()
CurrentSword.Parent = self.Owner.Character
local Weld = Instance.new("Weld",CurrentSword)
Weld.Part0 = CurrentSword
Weld.Part1 = Character.RightHand
Weld.C0 = CFrame.new(0,0,2)
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid then
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://66331528"
Humanoid:LoadAnimation(Animation):Play()
end
end
end

1 comment
I literally said "meaning everything breaks because I can't get the exact copy of the weapon"